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(WEBINAR) Exploring New Horizons: Videogames and Museums

Today, videogames are a new social and cultural practice. They have become this new space of socialization where people meet and evolve together. As diverse and varied as one can imagine, videogames deal with all the major topics of relevance in today’s society. They also touch the majority of the population. The potential of videogames for museums is limitless. However, the relationship between the creative and the cultural sectors of education is still full of pitfalls. Museums often digitize their collections without considering how they appear in digital-native environments, while production studios do not pay enough attention to the historical and scientific context that museums provide. Museums also struggle to pass on a sense of ownership and leadership to their audiences. Thus, it is clear that the relationship between museums and videogame studios remains complex and requires further examination.

Our goal for “Museum Lab: When Museums Meet Videogames” is to raise awareness about this complex issue and to provide a safe environment conducive to honest and impactful discussion. Utilizing the collective intelligence of a well-curated group of professionals, we hope to accelerate innovation at the intersection of museums and videogames.

With this program, we want to: – Foster collaboration between museum and videogame studios- Provide a safe space for open conversation – Provide networking opportunities to a broad range of actors from the museum and videogames sectors- Unpack the structural barriers preventing museum and studio collaboration- Brainstorm solutions, using case-studies and references

REGISTER HERE

SESSION 1: Exploring New Horizons: Videogames and Museums

45min – for everyone

Today, we face a lack of knowledge on how videogames can be used in museums. Digital tools are often used to enhance visitor experiences but it is less common to see them in museums or to see museums use games on their online platforms. The first session of our program creates a common ground of knowledge and understanding of what a game is and what it brings, what are the different formats and possible uses and interactions, who are the audiences and how museums could benefit from them. In order to bring critical thinking and show what is possible, the second part of the session will present two very different uses of videogames in museums.

 

Key topics: introduction, videogame basics, definitions and formats, first steps

 

Host:

María Luján Oulton, Director of Game on! El arte en juego, Game Arts International Assembly (GAIA), Women in Games Argentina (Argentina)

Speakers:

Brad MacDonald, Creative Media, Smithsonian Arts + Industries Building, and Smithsonian National Museum of Natural History (United States)

Augustin Pagenot, Deputy Head of Public Outreach, Centre Pompidou (France)

Olivier Mauco, Director, Game in Society (France)

 

WORKSHOP 1: Mutual Learning Between Videogames Producers And Museums

1h30 – 40 participants

Moderator: René G. Cepeda

This workshop is all about getting to know each other and to better understand the diversity of profiles within the museum and videogames sector. Building bridges start by better knowing each other’s strengths and power, challenges and risks. To do so, each participant will have to bring one example of a videogame produced in collaboration with a museum. Then, each team will discuss the examples to explore the diversity of possibilities when we talk about museums and videogames and understand the current trends. In this session, participants will identify new types of collaboration and their benefits for the sector, but also the keys to success and pitfalls to avoid.

 

Questions to unpack by the groups (maximum 4 participants per group):

What are the different types of collaborations between museums and videogames studios?

What are the benefits of a collaboration between a museum and a videogame studio?

What makes a good or a bad collaboration between museums and videogames studios (keys of success / pitfalls)?

What are the new trends appearing in the sector?

 

The workshop is open to 20 participants. Please subscribe here.

Event Details
10. 28. 2021
10:00 am - 1:00 pm